Ambercon 2017

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A Charmed Life

Sol Foster
Slot 7 - Sun 11am-5pm - 6 hours

It was just a boring subway ride until a mysterious stranger on the run bursts into the car. She tells the kids the only thing that can save her -- and them! -- are magical powers none of them had any inkling of. And with that they are off on a whirlwind trip to different worlds. Can the kids learn to use their powers to save themselves -- and the Earth?

Kids under 15 years old will have first pick at this game.

What do players need to do to prepare for the game
This game is set in the Lords of Gossamer and Shadow multiverse using a simplified diceless rule system. Character creation consists of determining name, description, and one thing the PC is great at, two things they are good at, one thing they are bad at, and an idea for an adventure they'd like to have. The kids are from our Earth; if they choose to be good at things that don't exist here (like magic), then they will not start the game knowing them, but will be fast learners. All PCs will have the LoGaS Warden power that controls travel between worlds, but none will know about it at game start. Contacting the GM ahead of time would be great, but probably isn't strictly necessary.
Teen-friendly, Adventure


Erik Florentz
Slot 7 - Sun 11am-5pm - 6 hours

Your character swore a blood oath to His Imperial Majesty and then endured the eight years of grueling personalized training before beginning a lifetime of service to the Empire of Ultima Terra. Now that you’re Alumni of the elite Imperial High Blood Academy the real lessons begin. Expect a career filled with archeology, exploration, intelligence, research, search & rescue, and all that you may personally contribute to further the Empire’s interests.

Post Paternfall. The Earth Belt surrounding Ancient Earth is dominated by the Empires of Antilla and our very own, Ultima Terra. Bleys is King in Amber after narrowly winning an election where Gerard came in a close second. Brand forged his own Pattern in Brandenburg however he’s mostly dormant in a coma. Corwin’s on the lam from his own realm of Parys which is presently governed by his treacherous wife Dara and their son Christophe. Chaos is ruled by Swayville who is recovering from long term efforts to poison him.

What do players need to do to prepare for the game
Email for chargen instructions prior to Con.
Alternate Amber

Merlinspawn (Sunday Day)

David Vandenabeele
Slot 7 - Sun 11am-5pm - 6 hours

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go!
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

My Lady is the Sea

Kit Kindred
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

Moire, Queen of Sea and Darkness, is eternal. Her closest counterpart, King Oberon of Amber, has passed into the Abyss and is no more. Yet, she remains, sovereign and guardian of the Sea and the Lands Beneath. Her undersea realm of Rebma is a maelstrom of intrigue, magic, high adventure, romance, and danger. It's a good place to live. And an easy place to die. When enemies from the lands above and the depths below threaten, it is your duty and your pleasure to defend the realm and serve the beautiful and terrible Moire.

Now, Queen Moire's bravest and most loyal knights face intrigue, danger, magic, betrayal, intrigue, murder, mystery, and intrigue in the most dangerous and treacherous realm of all: Amber.

Can they serve their Queen and realm with honor in an honorless land?

What do players need to do to prepare for the game
Email asap for character generation rules or to request a pregen character. Characters are Moire's honorable knights. This is a game of dashing and heroic knights defending the realm of Rebma
Adventure, Amber with a Twist, Ongoing, Other Genre, Role Playing Game, Series, Tabletop

No game in slot 7

Slot 7 - Sun 11am-5pm - 6 hours
What do players need to do to prepare for the game

Riddles Quest

Bridgette Ruggles
Slot 7 - Sun 11am-5pm - 6 hours

The Queen gave them a quest the cousins have agreed they don't want, only one is truly beholden, there are still Uncles to question, but they darn hard to find, and since the gaze into the mirrors no one has slept well. The dreams leave them tossing and turning, waking with a sense of dread but nothing but foggy nebulus visions.

The days at the manor house, with the predictable, unevadable dinner bell schedule and Wilhelmina's everywhere at once presense, seem like a very long time ago.

What do players need to do to prepare for the game
Teen-friendly, Alternate Amber

Shadowpact: Sentinels of Magic

James Arnoldi
Slot 7 - Sun 11am-5pm - 6 hours

Don't call us a team. We don't have a clubhouse, secret handshake, or any of that crap. We just meet in the back of the Oblivion Bar. However, when the forces of Chaotic magic threaten the world, we've made a pact to protect it.

The Justice League of America may be great if a giant robot is attacking Metropolis or aliens invade Central City, but when you're dealing from ancient horrors from beyond reality, even Superman is vulnerable to magic.

This game is set in a new version of the DC Comics/Vertigo Universe. While familiar characters like John Constantine or Swamp Thing exist in this setting, it is not based on a particular version of the setting, so players do not need previous DC Comics knowledge. So, if you wanted to play Lucifer as seen on the Fox TV show, for example, that would be just fine.

Players will create their own unique mystical superhero or their own version of an existing DC Comics character using the Meta-X RPG system. All PCs should have a mystical origin, although not all of them will be sorcerers.

What do players need to do to prepare for the game
Contact the GM before the con to create characters.
Adventure, Non-Amber, Other Genre, Series

ShadowWorld Mainline (Sunday Day)

Edwin Voskamp
Slot 7 - Sun 11am-5pm - 6 hours

ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.

The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).

CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.

Game will run late: I hope, and will work hard to, end by 5pm. It may run as late as 6pm. I hope to end the Mainline games at ACUS big.

What do players need to do to prepare for the game
If you don't have an existing character that you will play again, contact the GM by email ( with at least a vague idea for an outline of a concept. You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers, have some mystical nature, or both.
Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Silver Screen Heroes: The Final Chapter

Michael Kucharski
Slot 7 - Sun 11am-5pm - 6 hours

Think Rouge One but with Pulp style heroes going up against the Jade Claw

What do players need to do to prepare for the game

Striding Sunset

Eric Todd
Slot 7 - Sun 11am-5pm - 6 hours

World War Z. The Walking Dead. In the days and years before, we lapped up these stories of the apocalypse, of the end of society, of zombies. It was as if on some level the world knew what was coming. Like we were trying to prepare ourselves for the horror that lay before us. So when it finally happened, it was a dream we'd summoned into reality. A nightmare made flesh. And yet, there was so much we failed to imagine. So much pain and beauty only a survivor could know.

What do players need to do to prepare for the game
This is an experimental, diceless story-game. All game concepts and rules will be explained at the beginning of the session and characters will be created on the spot.
Teen-friendly, Dark, Humor, Non-Amber

The Company: 2017

Kris Kunkel, Tara Kunkel
Slot 7 - Sun 11am-5pm - 6 hours

The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.

A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.

What do players need to do to prepare for the game
50 point LoG&S characters. Email contact with GMs prior to con preferred. returning players contact for advancement.
Teen-friendly, Adventure, Exploration, Lords of Gossamer & Shadow, Non-Amber, Role Playing Game, Series, Tabletop

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