Amber: 1776

Display GM(s) As
Tara Kunkel

As the Black Road stretched through Shadow, fear took hold on the Royal Family of Amber. With war on the horizon, a safe house was created for the young on shadow Earth. Members of the palace guard were hand chosen to look after the children. As their parents said their farewells, they promised a quick return. That was fifteen years ago.

Now the threat of war has come to the American colonies. Tea has been dumped into the Boston Harbor. Skirmishes are breaking out near daily between the British soldiers and the revolutionaries. In Philadelphia, the chosen representatives of the colonies argue over the future. As the world changes, the young Amberites find themselves forced into action to ensure their safety and survival.

What do players need to do to prepare for the game
Players have 60 points to divide between attributes. Characters should be between 15 and 30 years of age. All backgrounds and powers will come through role playing. Characters do not yet have access to Trump, Pattern, Logras, Sorcery, etc. GM will email everyone prior to the convention with more background information and to assist with character creation. Pre-gens will be available upon request.
Slot 4
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
Maximum number of players