Amber: Revelation

Display GM(s) As
Tara Kunkel

As the Black Road stretched through Shadow, fear took hold on the Royal Family of Amber. With war on the horizon, a safe house was created on a shadow Earth for the young with members of the palace guard hand chosen to look after them. The parents would return soon, it was promised as they said farewell to their little ones. That was fifteen years ago.

Now war threatens the peace in the American colonies. Tea has been dumped into the Boston Harbor. Skirmishes break out near daily between the British soldiers and the revolutionaries. In Philadelphia, the chosen representatives of the colonies argue over the future. With the safety of their home compromised, the young Amberites find themselves at the heart of the revolution.

What do players need to do to prepare for the game
Players have 60 points to divide between attributes. Characters should be between 15 and 30 years of age. All backgrounds and powers will come through role playing. Characters do not yet have access to Trump, Pattern, Logras, Sorcery, etc. GM will email everyone prior to the convention with more background information and to assist with character creation. Pre-gens will be available upon request.
Slot 4
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
Maximum number of players