Clone of Agents Extraordinary: 1968

Display GM(s) As
Kit Kindred

1968. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents. Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun

Friendlies and enemy agents alike have mysteriously "retired." Agents can no longer count on their own agencies. Who can they turn to when no one can be trusted?

Be seeing you...

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage.

Please email ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP.

Pregenerated characters will be provided. Characters will be cinematic spies active in 1968 and cinematic spies created after 1968 whose histories would allow them to ave been active in the mission in 1968. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options.

There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.

Characters will likely work alone or in small teams until circumstances bring them together.
Slot 2
Players Allowed
Returning Players Given Preference, New Players Welcome
Game Book Player Status
Open Spaces
Minimum number of players
Maximum number of players