Flying Monks of St. Andrew

Display GM(s) As
John Czarnota

A Diceless adaptation of Ars Magica - (no experience necessary) - (Borrowing from one of Eric Todd's experiments)

You are part of a magical community, set in Scotland, 1220 A.D. Reality functions just like the superstitious peasantry of that time/place think.

Magic is evil - probably satanic. So you hide what you can do from the world.

The world, magic and mundane, has something to say about this!

Experimental system; easy to learn world, provocative role playing opportunities.

What do players need to do to prepare for the game
Character creation is a part of the game.
You will be asked to play multiple characters in the course of the game.
Slot 1
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
Maximum number of players