Nine Princes in Ember

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James Arnoldi

"I looked down at the great City of Ember and reflected. I was born a millennia after the age of Strife. I was not there when the forces of Amber clashed with the Courts of Chaos but the scars of that great war could still be seen in the worlds of shadow. Bottomless chasms or rifts in space all leading to the Abyss for anyone dumb enough to plum their depths.....and here in Ember the uneasy alliance of the survivors of the great cataclysm could be seen in the architecture. The districts seemed designed to protect themselves against each other. Was it likely that the great houses would betray each other. No. We all knew that without the Worldforge and the combined powers that fueled it, we would all be plunged into the Abyss. The Abyss had a taste of our realities during the cataclysm and it hungered for more. Those great chasms and scars did more to keep the peace than my father ever could since they stood as warning of what awaited us if our alliance disolved." -Excerpt from the diary of Prince Ion of House Emerald.

This game is set in an Alternate Amber and will use an adaption of the Key RPG System. Characters will be created by email before the con. The player characters will all be from house descended from Amber but may have powers of Pattern or Logrus. The system will have a split cost for various effects of the powers rather than the Basic/Advanced version of Amber Diceless.

What do players need to do to prepare for the game
Players will decide the nature of their house collaboratively by email before the game starts and will create their characters using rules that will be sent.
Slot 5
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Minimum number of players
Maximum number of players