Voices in my Head

Display GM(s) As
John Czarnota

It's never a good thing to be hearing voices in your head; voices no-one else can hear. Still, it's worse when they start arguing back - and with each other!

Set in 1990's America. Reality at least starts normal...

What do players need to do to prepare for the game
Characters provided.
Scenario accents role playing.
Convention
2019
Slot
Slot 3
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
3
Maximum number of players
6