The Wreck of the Hyperion - A Star Wars Edge of the Empire Adventure

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Michael McLawhorn

"Find a ship, find a crew, find a job, keep flying."

You and your crew have no time for Star Wars, for Rebellions or Emperors, for ancient religions. You just want to keep working, stay ahead of your debts, and not lose your lives or your freedom to Hutt cartels, Imperial troopers, or any of the thousand dangers out here in the stars at the fringes of Galactic civilization.

The TX-01 Deep Space Beacon, pride of the Imperial Core of Engineers, designed to chart new star lanes and guide and monitor traffic between a hundred scattered systems was only a day from being fully operational before being mysteriously destroyed. Now the area is swarming with Imperial investigators which spells problems for your rag-tag crew of quasi legal salvagers.

That would be bad for business any day, but you just got hold of a star map purporting to lead to the wreckage of the Republic luxury liner, Hyperion, lost with all souls for more than two decades. But you're not sure you have the only copy. Can you claim your prize before other salvagers, criminals, or Imperial Military Intelligence interfere to end your travels forever?

What do players need to do to prepare for the game
Contact the GM to create characters. We will be using Fate based hack of Star Wars inspired by the Edge of Empire setting by Fantasy Flight. Essentially, a crew of outsiders, criminals and ne'er do wells trying to scrape out a living on the fringe.

Players will be encouraged to work together before game time to create a shared history before the start of play.
Slot 2
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
Maximum number of players