Deep Shadow, the Final Frontier. These are the voyages of the Shadowship Ghostwheel. Our ongoing mission to explore strange new Shadows, to seek out new Powers and new Sentiences, and to boldly go where no Amberite has gone before.
Inspired by the Star Trek TV show, Ghostwheel has recruited a number of exceptional individuals from Amber, Thelbane, and Shadow to help him explore regions of Deep Shadow far from Amber and Chaos. Series has played once at Amber Central and once at Ambercon Northwest. Second time at ACUS. Individual sessions will feature unique self contained stories although some developments may carry over from session to session.
Setting is Deep Shadow- Worlds so far from Amber that it would take centuries to walk there through Shadow. The Shadowship Ghostwheel brings a crew of volunteers to these Shadows. Ghostwheel provides a few suggestions of worlds that might be worth a closer look. PCs may choose from the options provided or request that Ghostwheel search for something of their choosing. This is an Amber Game with a strong Star Trek flavor inspired by a now defunct Amber campaign run by Cathy Klessig. New and returning players welcome.
So it turns out that Sand, the long lost, was mucking about in dreams even in Deep Shadow. She agreed to leave, but not before altering a Shadow to create a lot of Borg which a PC promptly 'freed' from the collective thus turning a large unified problem into a vast splintered set of problems. This may have repercussions. Sand may have left other presents. The PCs may decide to ignore all that and do something else. I don't know.