The Mists of Ravenloft

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James Arnoldi

Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner... and you are invited.

This game is adaption of the classic D&D setting of Ravenloft to the Key RPG System, a homebrew of my own creation. It has elements taken from various adaptions of the classic "Castle Ravenloft" adventure as well as some of my own twists so players who have played through the classic module should still find surprises. Characters will be created by e-mail with rules that will be provided.

What do players need to do to prepare for the game
Characters will be created via email.
Convention
2021
Slot
Slot 1
Players Allowed
Any (Returning Players not given preference)
Game Book Player Status
Open Spaces
Minimum number of players
3
Maximum number of players
6