Pre-teen Friendly

A Charmed Life

GM(s)
Convention
2018
What do players need to do to prepare for the game
This game is set in the Lords of Gossamer and Shadow multiverse using a simplified diceless rule system. Character creation consists of determining name, description, and one thing the PC is great at, two things they are good at, one thing they are bad at, and an idea for an adventure they'd like to have. The kids are from our Earth; if they choose to be good at things that don't exist here (like magic), then they will not start the game knowing them, but will be fast learners. All PCs will have the LoGaS Warden power that controls travel between worlds, but none will know about it at game start.

Contacting the GM ahead of time would be great, but probably isn't strictly necessary.
Minimum number of players
2
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)
Slot
Slot 7 - Sun 11am-5pm - 6 hours
Game Book Player Status
Open Spaces

Our group of young Wardens of the Grand Stair are safely on Earth when a massive attack hits their ally Lord Drake. This positions them perfectly to save the day -- if they can collect three items of great power from some very familiar fictional universes!

This game is intended for kids 7-14, with parents of kids on the younger side encouraged to join us as well.

FR1 - Defenders of Waterdeep

GM(s)
Convention
2017
What do players need to do to prepare for the game
Contact the GM with a character concept and we will work through details through email.
Minimum number of players
2
Maximum number of players
7
Players Allowed
Any (Returning Players not given preference)
Slot
Slot 8 - Sun 7pm-12am - 5 hours
Game Book Player Status
Open Spaces

A Forgotten Realms Adventure for 2-7 characters

Waterdeep is called the City of Splendors with good reason. You can travel all through Faerun and will you never see another city quite like it. Wonders and magical artifacts from all over the realms find their way here. Adventure and intrigue can be found around every corner. Many of the greatest wizards and warriors in the world are Waterdhavians. So, it was natural for you and your party of adventurers to settle down in Waterdeep and call it home and you've done pretty well for yourself here. Wherever you came from and whatever you did in the past, Waterdeep is home now and you'll do whatever is necessary to keep it safe.

Dance Band On The Titanic

GM(s)
Convention
2017
What do players need to do to prepare for the game
Once I have the players list, I will send out the list of actual people who were in the band (and a bit of their history) and instruments they play (don't worry, I won't make you play). I will ask you to choose 3 characters and will sort out from who is chosen. There will be advantages and disadvantages to choose from available for players. No points, no dice or cards.
Minimum number of players
2
Maximum number of players
7
Players Allowed
Any (Returning Players not given preference)
Slot
Slot 4 - Fri 8pm-12am - 4 hours
Message for Game & Player Scheduling
Open to any players of any age.
Game Book Player Status
Open Spaces

This game is guaranteed to be a DISASTER!

As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.

There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.