Game Book Detail

Agents Extraordinary: 1969

Kit Kindred
Slot
Slot 2

1969. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents. Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun

An innocent woman has been murdered. With her death, the "Gentlemen's Game" is over. The rules have changed. Extraordinary crimes against the people and the state must be avenged..

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage.

Please email kitkindred@gmail.com ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP.

Pregenerated characters will be provided. Characters will be cinematic spies active in 1969 and cinematic spies created after 1969 whose histories would allow them to ave been active in the mission in 1968. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options.

There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.

Characters will likely work alone or in small teams until circumstances bring them together.
Minimum number of players
2
Maximum number of players
10
Players Allowed
Returning Players Given Preference, New Players Welcome
Teen Friendly
No

Amber Follow

Sol Foster
Slot
Slot 2

Follow is a GMless game where you sit down with your friends and play characters working together to achieve a common goal: your quest. We'll work together to pick a quest, create characters, and play scenes to find out whether the quest succeeds or fails.

The Kickstarter for the game a few years back has a good description of it: https://www.kickstarter.com/projects/lamemage/follow-0

What do players need to do to prepare for the game
Absolutely nothing! The rules are simple enough to learn on the spot, and there's no point trying to create characters before we know the quest.
Minimum number of players
2
Maximum number of players
4
Players Allowed
Any (Returning Players not given preference)

DRESDEN: Aftermath of the Valley of Fire

Michael Kucharski
Slot
Slot 2

The Aftermath of the Valley of Fire: Sophia Lalenov's family is in "witness protection"; Mab's mission for her remaining Winter Knights has yet to be accomplished and.. the Holy Order of Nimrod is still out there.

What do players need to do to prepare for the game
contact GM
Minimum number of players
5
Maximum number of players
10
Players Allowed
Returning Players Only

Emergence (1 of 2)

Rae H. Williams
Slot
Slot 2

The 22nd year of a 5 year campaign.  Where does the time go?

Last year, there seemed to be an open house at the Prana construct.  Everyone who was anyone ended up there at one time or another.  There’s a need to find a God for the Kazue, as there is a fear of who it might become.  There was some more discussion about the screaming souls and what can be done to free them.  Lowen and Melian (with a bit of help from Trisk) worked on the “squiggles” that are scattered through Shadow.  Trisk explored Caine’s pocket Shadow and found a new pet.  Corwin was recuperating in a hospital and Deirdre is missing again (maybe they should put a LoJack on her).  Ulysses ended up in a city full of dread, where he heard voices and found people stuck in ooze kind of like Pompeii.  Flora began walking the Prana and at the 2nd veil disappeared.  Marcon Trumped her and heard screaming before a giant red tentacle reached through and pulled him through.  Hanuman took Melian to the Dancing Mountains, where they found broken, table, chairs, game board and pieces.  Lowen convinced Gramble to supply Shadow-makers to help with the “squiggles”.  Ulysses charged into the ooze and rescued Deirdre . . . sort of.  Breathing body and soul somewhere in here, but no persona. 

Just a few things going on.

What do players need to do to prepare for the game
Returning players only please.
Minimum number of players
3
Maximum number of players
8
Players Allowed
Returning Players Only

Infinite Amber: The Consciousness of the King

J.P. Brannan
Slot
Slot 2

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it was no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random's Amber will call upon all the resources at its disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. 

Dangling in the lifeless void beyond Reality were other Realities, Realms of Pattern like Amber and yet not. All of the realms had been connect by the most tenuous of threads, but Corwin's creation stretched in the void, causing realities to collide. Amber now contends with other powers, some friendly, some not. As hostilities increase, Prince Martin is intent of taking the initiative, and his primary focus is finding a way to revive his stricken father, King Random, from his cursed slumber. He can't do it alone, and that's where you come in.

NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.
 

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will is available online at https://brannan.jp/mw/index.php?title=Infinite_Amber

The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.4 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Minimum number of players
3
Maximum number of players
9
Players Allowed
Returning Players Given Preference, New Players Welcome
Teen Friendly
Yes

Merlinspawn (Friday Morning)

David Vandenabeele
Slot
Slot 2

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Submit a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Minimum number of players
1
Maximum number of players
5
Players Allowed
Returning Players Given Preference, New Players Welcome
Teen Friendly
No

Shadow Trek: To Boldly Go

Rain Donaldson
Slot
Slot 2

Deep Shadow, the Final Frontier. These are the voyages of the Shadowship Ghostwheel. Our ongoing mission to explore strange new Shadows, to seek out new Powers and new Sentiences, and to boldly go where no Amberite has gone before.

Inspired by the Star Trek TV show, Ghostwheel has recruited a number of exceptional individuals from Amber, Thelbane, and Shadow to help him explore regions of Deep Shadow far from Amber and Chaos. Series has played once at Amber Central and once at Ambercon Northwest. Second time at ACUS. Individual sessions will feature unique self contained stories although some developments may carry over from session to session.

Setting is Deep Shadow- Worlds so far from Amber that it would take centuries to walk there through Shadow. The Shadowship Ghostwheel brings a crew of volunteers to these Shadows. Ghostwheel provides a few suggestions of worlds that might be worth a closer look. PCs may choose from the options provided or request that Ghostwheel search for something of their choosing. This is an Amber Game with a strong Star Trek flavor inspired by a now defunct Amber campaign run by Cathy Klessig. New and returning players welcome.

What do players need to do to prepare for the game
Submit a 100 point ADRPG character at least two weeks before the con. Amberites, Chaosians, or exceptional Shadows are all ok. Gm may ask questions to clarify background, motivation, and interests. Players may send a detailed description of their desired character and have the GM assign points instead. Phasers, Communicators, Tricorders, Shuttles, Transporter, Replicator, Holodeck, and the Shadowship Ghostwheel do not cost character points. Familiarity with Amber isn't necessary to play. Familiarity with Star Trek isn't necessary to play, but hasn't everyone at the con seen at least one episode of Star Trek?
Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)

Shadows over Rynn's World

James Arnoldi
Slot
Slot 2

The universe is a dangerous place full of terrors, but The Emperor protects. No alien has dared set foot on the soil of Rynn's World in many centuries. The presence of the superhuman Space Marines and the Rynnsguard Planetary Defense Force deters anyone but the most insane. Unfortunately, Space Orks are not known for their sanity or logic and a great invasion force is heading towards Rynn's World. The planet Badlanding has already fallen to the coming horde and the Crimson Fists lost almost the entirety of the 3rd Company trying to defend that planet. However, the rest of the chapter has gathered on Rynn's World and preparations are under way for what could be a long siege.

This game is set in the grim-dark world of Warhammer 40k. Knowledge of the setting is not necessary. Player characters will be pre-generated and will include a mix of Space Marines and humans who will need to work together if anyone can survive the coming threat.

What do players need to do to prepare for the game
Nothing.
Minimum number of players
3
Maximum number of players
7
Players Allowed
Any (Returning Players not given preference)

The Time of the Silver Pack

Tara Kunkel
Slot
Slot 2

Stalker of Tales frowned as she peered up at the night sky. The moon. It is out of place. Born a wolf, the world had presented her with many strange things since her first change. But this? This was beyond unnatural. Howls broke out around her. The others had noticed it too. Was this the end of time? Were the mutterings of the mad child that had wandering into the Caern true? Shaking her head, she shifted from her human form back to the comfort of lupus and set off to speak with her Alpha.

The year is 1997. Strange portents and shifts have been happening across the globe. The call has gone out for the formation of a silver pack to unite the tribes and find answers. You have been chosen to represent your home Sept. Though you have taken a rite of passage, you are not yet part of a pack. If chosen for the Silver Pack, you will bring much honor to your Sept and Tribe. Do you have what it takes to defend Gaia and help unite the Garou against this unknown threat?

What do players need to do to prepare for the game
GM will contact players to discuss tribes and auspices. No experience with the genre is necessary. I will explain everything you need to know in the welcoming email. Pre-gens will be available upon request. Come and have fun.

For those who would like to create their characters, they will be built using 2nd edition Werewolf: The Apocalypse rules. Players may choose up to 7 points of merits or flaws from any 2nd edition Werewolf rule book or supplement. 30 freebie points instead of 15. No personal totems and no need to put points into a pack totem - Gaia will provide.
Minimum number of players
3
Maximum number of players
8
Players Allowed
Any (Returning Players not given preference)

The Wreck of the Hyperion - A Star Wars Edge of the Empire Adventure

Michael McLawhorn
Slot
Slot 2

"Find a ship, find a crew, find a job, keep flying."

You and your crew have no time for Star Wars, for Rebellions or Emperors, for ancient religions. You just want to keep working, stay ahead of your debts, and not lose your lives or your freedom to Hutt cartels, Imperial troopers, or any of the thousand dangers out here in the stars at the fringes of Galactic civilization.

The TX-01 Deep Space Beacon, pride of the Imperial Core of Engineers, designed to chart new star lanes and guide and monitor traffic between a hundred scattered systems was only a day from being fully operational before being mysteriously destroyed. Now the area is swarming with Imperial investigators which spells problems for your rag-tag crew of quasi legal salvagers.

That would be bad for business any day, but you just got hold of a star map purporting to lead to the wreckage of the Republic luxury liner, Hyperion, lost with all souls for more than two decades. But you're not sure you have the only copy. Can you claim your prize before other salvagers, criminals, or Imperial Military Intelligence interfere to end your travels forever?

What do players need to do to prepare for the game
Contact the GM to create characters. We will be using Fate based hack of Star Wars inspired by the Edge of Empire setting by Fantasy Flight. Essentially, a crew of outsiders, criminals and ne'er do wells trying to scrape out a living on the fringe.

Players will be encouraged to work together before game time to create a shared history before the start of play.
Minimum number of players
4
Maximum number of players
7
Players Allowed
Any (Returning Players not given preference)

Tower of the Vile Necromancer

Eleanor Todd, Remmington Todd, April Todd
Slot
Slot 2

You and your four siblings grew up in the thriving town of Hickling. Set in the foothills of the Clawtooth Mountains, beside the ancient Gwydyr forest some of your fondest memories were of summer days in the vast wildflower fields and the vibrant lights of merry midsummer celebrations.

When your youngest sibling is kidnapped, the trail leads you to the foot of a crumbling ancient tower, allegedly occupied by the darkest of wizards: a vile necromancer. What price will you pay to save your sibling and escape with your lives?

What do players need to do to prepare for the game
This is a highly experimental, four-person card-based roleplaying game. Most of the GM role is designed into the cards, but the responsibility for playing NPCs is shared by the players.

Beyond being mentally prepared for the above, no advance preparation is required.
Minimum number of players
3
Maximum number of players
4
Players Allowed
Any (Returning Players not given preference)