Picking up where we left off last year.
Game Book Detail
The young lords and ladies of Amber are beset by enemies and plagued by mysteries. Now, they find themselves alone and far from home. They are guests of Amber's ancient adversary, the Courts of Chaos.
Will they find safety or new dangers? Will they find answers or new questions? Will they find allies or enemies?
Collections of food vouchers and cash will occur as normal for a late night picnic beneath the pinwheel sky of the Courts of Chaos.
The game is almost certain to run late.
The players have incorporated themselves into the storyline of the Corwin books finally, and are destroying Roger's version. Corwin's blind and in the dungeon still, but that's about it. Will send players a write up before the game.
When you woke up from yesterday's Last Evening Longer Nap, there was a new kitty. A very dark-colored kitty.
Will she be your friend? Or will she steal your treats? (Good thing the House Elves always have more treats!)
Players are the familiars of witches and wizards at Hogwarts School of Magic.
It's not necessary to be familiar with the Harry Potter series, though it will help if you're vaguely aware that some books were written about a boy at a magic school. It's not necessary to be familiar with Black Panther at all, and it may be better not to be because mostly it's used as things to provide puns and bad jokes. New players are welcome.
The GM likes her sleep, and will move heaven and earth to end on time or early.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
Welcome to Murias, the Dreaming City. Once one of the four great cities of the Tuatha de Danaan, Murias is located somewhere between the material worlds and the ethereal plane....the realm of Faerie. In a city where modern technology exists side-by-side with ancient magic, danger could lurk behind every corner. Countless travelers arrive in Murias every day from countless worlds....and sometimes they bring with them nightmares. The Demon Hunters are an informal organization of heroes who ensure the safety of the city by fighting against the magical forces that would threaten the humans, elves, and other faerie folk who call Murias home.
ShadowWorld is a diceless roleplaying game based in our world in May 1942, playing operators of a branch of the Special Operations Executive, Room 33. They are sent out to interrupt the nonstandard research and development efforts the Third Reich is performing: black magic, psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public.
The players are operators of the SOE, with magical, psionic gifts or mutations, sent on mission into occupied Europe. It is a serial campaign: a series of missions that can be played independently in an ongoing world setting. You don't need to do any preparation or play more than once, but the more you put in, the more you get out of it. Note that this setting shares game mechanics, but no cosmology, history, or anything else with the 'Mainline' ShadowWorld campaign.
The setting is the real world in spring 1942 with some changes (all due to player character actions): the Bismarck wasn't sunk and is now hidden with her sister ship the Tirpitz, and the two battleships Scharnhorst and Gneisenau in the Norwegian fjords, but more importantly, the leadership of Germany and Italy were massively changed:
- In February, 1942 Hess and Himmler were killed.
- In early April, 1942 Hitler, Von Ribbentropp, Mussolini, and Galeazzo Ciano were killed.
- In late April, 1942 Heydrich took over as Führer and had Goering, Bormann, and Canaris killed.
- On April 30, 1942 Heydrich and the assembled top of the SS were killed.
(Mis)guided by the advice of Aleister Crowley, consultant on mystical matters to the SOE, a team manipulated events to put Erwin Rommel in place as the new Führer.
CONTENT WARNING: ShadowWorld WWII involves many adult themes.
Game will run late: I expect, and will work hard to, end at 1am.
We will splurge remaining food vouchers, money and all to conduct the traditional chicken armageddon sometime mid game.
Peace belongs to Rebma near and far.
Moire asks the Mirror Warriors to return to the Double Dozen Seas and mend the Song of the Seas.
Once more, the clever Aoife act to further the purposes of Rebma! Prior reading of 'Alyse through the Afanc Glass' by Llewes Carroll is not required. Zelazny canon game.
...she opened the mirrored brass lid to tap and mix the sand within, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp. "All mirrors lead to Rebma," she said, as though it were an axiom.
Regrets: the game is closed to new players due to background complexity.
Expect the kind of fun that tired gamers generate. No Pattern, no Logrus, but Marriage, mature sex, and npc children. All PCs are oath married to each other and bound to the Queen's will.
Legends, stories scattered through all of time seem to gather here. None know why they here and all remember one thing. Their story is over. They should not still be standing. It seems one last chance is upon them. One last chance to continue their story. So they fight for survival in this strange new world they find themselves filled with mismatches of different world and times. Who survive in this world where stories seem to clash?