Game Book Detail

Corwin's Heroes by Edwin Voskamp

Edwin Voskamp
Slot
Slot 2

It was a dark and stormy night ...

Edwin was living Northwest of Chicago at the time and had been working way too much way too long in a row, and Joe drove over straight from Ann Arbor late at night at the end of the day through the aforementioned dark and stormy night. Their wives smartly having gone to bed, Joe and Edwin came up with many Amber cross overs and parodies, most of which, fortunately, are gone and forgotten. But, sadly for you, they rescued some from the depths of time: Kelly's Heroes, Hogan's Heroes, Dad's Army, and, regrettably, many more.

We present: Corwin's Heroes

Marching on Amber with his brother, and their troops and sympathizers ...

Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)
Teen Friendly
Yes

Corwin's Heroes by Joe Saul

Joe Saul
Slot
Slot 2

It was a dark and stormy night ...

Edwin was living Northwest of Chicago at the time and had been working way too much way too long in a row, and Joe drove over straight from Ann Arbor late at night at the end of the day through the aforementioned dark and stormy night. Their wives smartly having gone to bed, Joe and Edwin came up with many Amber cross overs and parodies, most of which, fortunately, are gone and forgotten. But, sadly for you, they rescued some from the depths of time: Kelly's Heroes, Hogan's Heroes, Dad's Army, and, regrettably, many more.

We present: Corwin's Heroes

Marching on Amber with his brother, and their troops and sympathizers ...

Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)
Teen Friendly
Yes

Emergence (part 1 of 2)

Rae Williams
Slot
Slot 2

Year 23 of a 5 year campaign. I can’t count I guess.
Just a few things going on. They found the bodies of 17 missing people in a nasty, swampy place. [I swear the players are going to have to put Lojacks on everyone.] They were missing their personas, not their souls. They also found 18 jars which contained something of each of the powers . . . and possibly something else. Saving everyone, they all went to Ithaca, to relax and compare notes. They were told there was probably a way to get all the pieces of the 18th construct pulled together, but it would probably take a bit of all the powers to work. There’s still a God to be found and some avatars to show up.

Minimum number of players
3
Maximum number of players
6
Players Allowed
Returning Players Only

Infinite Amber: Fighting Back

J.P. Brannan
Slot
Slot 2

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it was no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random's Amber will call upon all the resources at its disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before...

With Corwin's created Realm of Paris spread across the lifeless void between worlds, worlds not meant to touch now collide. Random has recently taken back control of Amber, and Amber's royal family may have discovered ways to use their Pattern to seize an advantage in the ongoing conflict.

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will is available online at https://brannan.jp/mw/index.php?title=Infinite_Amber

The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.4 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Minimum number of players
3
Maximum number of players
6
Players Allowed
Returning Players Given Preference, New Players Welcome

Luke and Merle Face the Music

Jeremy "Bolthy" Zimmerman
Slot
Slot 2

Centuries have passed since Merlin "Merle" Corey and Lucas R. Reynard, Esq. ascended to the thrones of Chaos and Kashfa respectively. And... they really aren't good at being kings. Now dark forces threaten the universe, and an emergency set of phone booths are sent out through Shadow to recruit those who can save the day.

This is the re-run of the unexpected fifth installment of the "Luke and Merle" series, the first one in... 17 years. You're welcome.

What do players need to do to prepare for the game
Returning players are welcome, but I'm not giving them any sort of preference. It's been 17+ years. I don't know where I can even find that info now. We'll probably use Zoom for this game.

For returning returning players, just figure out what your character has been doing since the events in any previous "Luke and Merle" game. Since this a game without points (hence making it...pointless...?) you are free to have developed powers, especially since some players had the option to walk a Broken Pattern in previous games. I generally trust you to have enough maturity to not exploit this too much. As a general note, I do require a power base for Trump Artistry.

Otherwise, new characters will, ideally, be personalities from fiction and/or history. The big limitation is that I won't take major religious figures. If you go for characters that are godlike (Phoebus Apollo, Silver Surfer, etc) or insanely huge (Godzilla, Galactus, and so forth) be prepared to have "varying shadow laws" give you a wedgie. "Up, up, and aw— d'oh!" Characters from the hit series "The Chronicles of Amber" are out of the question. Otherwise, have at it. A group consisting of three Napoleons, Emperor Norton, Sherlock Holmes, and a pouty Elric of Melnibone works just fine.

Character proposals must be emailed to the GM. The description you give will be your character, so be certain to provide as much info regarding background and abilities as you feel necessary. The GM's knowledge base is more "eclectic" than "comprehensive," so feel free to explain things in simple terms using small words.

If you played in this in ACNW, you're welcome to play again. I barely remember the plot I used there so I can easily make up a new one if I have an encore player.

This game will be run on Zoom.
Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)

The Folly of Amber

James Arnoldi
Slot
Slot 2

History shows again and again how nature points out the folly of Amber. In ages past, Dworkin's experiments in the forces of the universe gave birth to the wonderous city of Amber reshaping the multiverse with it at its center....but the nature of the multiverse also created a counterbalance. For years, the royal family of Amber thought Dworkin's ramblings about the Titans were merely the addled product of his imagination. However, Gojira is real....and he has been awoken by recent experiments in Trump....and now he marches relentlessly towards Amber. Can the sons and daughters of Oberon put aside their differences to stop Gojira? Will the secret to stopping Amber's destruction be found in the tales of the other ancients? Will the Amber Defense Force's powerful mecha keep the city safe or can a way be found to peacefully co-exist with the titans?

The Folly of Amber will use the KEY RPG system, a unique card-based system that focuses on shared narrative control and co-operative play. Pregenerated Elders will be provided.

What do players need to do to prepare for the game
Contact the GM with the preferences of Elders
Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)

There's Someone in my Head ... [part 1 of 2 - sign up for BOTH slots 2 and 3]

Simone Cooper
Slot
Slot 2

[Game covers two slots, both 2 and 3. It will start at 1 pm Eastern / 10 am Pacific time and end at 7 pm Eastern / 4 pm Pacific time. You must select both slots to play]

It has been decades since you walked the Amber Pattern. It was exciting at first being called on by the elders to undertake the numerous missions that young Amberites undertake once coming into their powers; but it wasn't long before the excitement turned to tedium as you sorted out the latest mess left over from the boneheaded moves, power-drunk fantasies, petty vengeances, or "innovations" of your elders. You did what any cousin with wit and sense did, you buried your trump deck in a warded box and struck out for the Shadow of your Desires to live in comparative peace.

You have been living a life of quiet adoration ever since! You want for nothing; your every need is tended to by your people; the beings of your Shadow hold you in reverence, even love.

Until lately.

The inhabitants of your Shadow have been behaving progressively more strangely in your presence. Some of your retainers have started avoiding you. Something just isn't quite right. Then you started noticing that things were missing, rearranged, broken, misplaced... and then there were the gaps...

Someone appears to be hijacking your life. The problem is, you think it is you.

[This game was conceived by Stephanie Itchkawich and run previously at AmberCon Northern Ireland 2021. I am running it with her permission.]

[This game includes adult themes.]

What do players need to do to prepare for the game
All characters should be created with 250 points using ADRPG rules, not including Shadow Knight, items and artefacts only with pre-approval. They will need to be submitted at least a week in advance. If you can't submit a character in advance and work it through with me, please do not sign up for the game.
Minimum number of players
3
Maximum number of players
5
Players Allowed
Any (Returning Players not given preference)

To Unpath'd Waters, Undream'd Shores

Anne Delekta
Slot
Slot 2

Dark rumors emerge from Amber's reflection beneath the sea: ominous monsters swim through the depths, strange military troupes march on the streets, and fey magics swirl in the tides. Llewella isn't answering her trump calls, and Random needs you to investigate.
Previously run online and at Virtual Ambercon NW 2020.

What do players need to do to prepare for the game
It's a shared world, so any characters that have reason to be in Amber are fair game. No close ties to Rebma or Llewella. No need to contact me before the con unless you have questions.
Minimum number of players
3
Maximum number of players
6
Players Allowed
Any (Returning Players not given preference)

When the Queen Says, "Go and Die"..: (Friday Morning)

Kit Kindred
Slot
Slot 2

Adventure, romance, danger, and intrigue with the Musketeers!.

 

 

What do players need to do to prepare for the game
Email GM at kitkindred@gmail.com ASAP.

One of several Musketeers sessions I will make available this year. Each will have a different plot that I will determine upon receiving the player lists. If you have ever played in a session of this series over the last 20 years at Ambercon, Ambercon North, or Amber Central, you are welcome to sign up! You may sign up to serve Her Majesty in any of the slots you choose.
Minimum number of players
3
Maximum number of players
8
Players Allowed
Returning Players Only
Teen Friendly
No