You’ve been told when you walk the Pattern to not stop or stray off the lines. But now someone is telling you it has to be done, to walk the spaces between the lines. Do you? What could possibly go wrong?
Game Book Detail
Trouble is brewing at Warthog's Home of Magical Knowledge*. An evil entity has put everyone, wizard and familiar alike, into separate boxes. Your witches and wizards have been brainwashed to accept the boxes as normal, so it's up to you familiars to set things right and restore the flow of treats.
* Warthog's HOMK recently changed its name from Hogwarts, due to irreconcilable differences with Headquarters.
"Some are born great, some achieve greatness, and some have greatness thrust upon them."
Under the forest canopy of Arden lies a hidden world, known only to a select group of Julian's Rangers. Strange creatures continue to breach the boundaries of Arden and threaten Amber, and the Guardsmice of Arden stand ready to defend it.
This is an Amber/MouseGuard mashup that relies predominantly upon ADRPG rules, fleshed out with MouseGuard traits and abilities. Knowledge of the Mouse Guard RPG is not required. It is set during the events of Nine Princes in Amber. This is a fun romp through Forest Arden that will end on time or possibly a little early.
ShadowWorld is a diceless roleplaying game based in our world in August 1942, playing operators of a branch of the Special Operations Executive, Room 33. They are sent out to interrupt the nonstandard research and development efforts the Third Reich is performing: black magic, psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public.
The players are operators of the SOE, with magical, psionic gifts or mutations, sent on mission into occupied Europe. It is a serial campaign: a series of missions that can be played independently in an ongoing world setting. You don't need to do any preparation or play more than once, but the more you put in, the more you get out of it. Note that this setting shares game mechanics, but no cosmology, history, or anything else with the 'Mainline' ShadowWorld campaign.
The setting is the real world in August 1942 with some changes (all due to player character actions): the Bismarck wasn't sunk and is now hidden with her sister ship the Tirpitz, and the two battleships Scharnhorst and Gneisenau in the Norwegian fjords, but more importantly, the leadership of Germany and Italy were massively changed:
- In February, 1942 Hess and Himmler were killed.
- In early April, 1942 Hitler, Von Ribbentropp, Mussolini, and Galeazzo Ciano were killed.
- In late April, 1942 Heydrich took over as Führer and had Goering, Bormann, and Canaris killed.
- On April 30, 1942 Heydrich and the assembled top of the SS were killed.
(Mis)guided by the advice of Aleister Crowley, consultant on mystical matters to the SOE, a team manipulated events to put Erwin Rommel in place as the new Führer.
CONTENT WARNING: ShadowWorld WWII involves many adult themes.
Game will run late: I expect, and will work hard to, end at 1am.
We will splurge remaining food vouchers, money and all to conduct the traditional chicken armageddon sometime mid game.
Peace belongs to Rebma near and far.
The Library of Lemuria reveals several hints of the Bane Treasures. Seek the Athenaeum of Articulation!
Once more, the clever Aoife act to further the purposes of Rebma! Prior reading of 'Alyse through the Afanc Glass' by Llewes Carroll is not required. Zelazny canon game.
...she opened the mirrored brass lid to tap and mix the sand within, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp. "All mirrors lead to Rebma," she said, as though it were an axiom.
Regrets: the game is closed to new players due to background complexity.
Expect the kind of fun that tired gamers generate. No Pattern, no Logrus, but Marriage, mature sex, and npc children. All PCs are oath married to each other and bound to the Queen's will.
Captain's Log Stardate 51398.2. The Enterprise-E has proven itself worthy of the name of its predecessor. We took heavy abuse from Jem'hadar Battleships in the Battle of Betazed, but she held up admirably. Between the liberation of Counselor Troi's homeworld and the recent news that the Romulan Star Empire has joined the Alpha/Beta Quadrant alliance, the crew is hopeful that we will soon see an end to this war with the Dominion. We are now on route to Deep Space Nine. Our Diplomatic mission to the Gorn Hegemony has been cut short as we have received new high priority orders to meet an ambassador there on the frontlines. Is it possible that the Dominion are ready to negotiate peace? If so, why would they specifically ask for the Enterprise? Admiral Gao did not provide much in the way of details but curiously we are to meet in a bar on the station run by a local Ferengi.
This game will use the Star Trek Adventures RPG System and will be set during the 6th season of Deep Space Nine and will explore a bit what the crew of the Enterprise was doing during the Dominion War. There will be some dice, but dice rolls will be handled by the Gamemaster. Pregens for all main cast members from Star Trek: The Next Generation and Star Trek: Deep Space Nine will be available.
What sinister plot manifests in the Magic Circle of London? They should all be merely stage magicians in this backwater shadow reminiscent of foggy gaslighted England. Something more is afoot. It's a study in . . . well, some hypothetical color that only magicians are capable of seeing for one reason or another (like scarlet/emerald). Your job is to infiltrate this august body, requiring you to perform a 'trick' at the audition. Piece of cake for powerful Chaosians with sorcery such as yourselves, right? But what if you out yourself to the shadowy mastermind behind it all? Players will be asked to perform one magic trick for the group, for the delight of all others, with one path for those accepted into the organization and another for those who are turned down. Each will have objectives; can you fulfill them in time?
Reread (optionally) A Night in the Lonesome October, A Study in Emerald.
Adventure, romance, danger, and intrigue with the Musketeers!.
One of several Musketeers sessions I will make available this year. Each will have a different plot that I will determine upon receiving the player lists. If you have ever played in a session of this series over the last 20 years at Ambercon, Ambercon North, or Amber Central, you are welcome to sign up! You may sign up to serve Her Majesty in any of the slots you choose.