Agents Extraordinary: 1967

1967. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents.

Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun.

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage.

Please email kitkindred@gmail.com ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP.

Pregenerated characters will be provided. Characters will be cinematic spies active in 1967 and cinematic spies created after 1967 whose histories would allow them to ave been active in the mission in 1966. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options.

There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.
Convention
2017
Slot
Slot 2
Players Allowed
Returning Players Given Preference, New Players Welcome
Game Book Player Status
Open Spaces
Minimum number of players
2
Maximum number of players
10